a nobb would probably be confused and skill wrongly and end up being excluded from most of the amarr lineup
its bad to give noobs such a complex ship so early on and make them train 3 weapon systems and ewar
away with the mini arbie abomination! ewar bonuses have nothing to do on a destroyer anyway
it lies in the name, destroyer says nothing about neuts
mini omen with good tank high damage but low capacitor with fast recharge
makeing the Coercer the long range boat and this one short range
and not completely obsoleting the sentinel
Ship bonuses:
+5% bonus to armor resistance per level.
+5% bonus to Small Energy Turret rate of fire per levelRole bonus:
+50% bonus to Small Energy Turret tracking speed per levelSlot layout:
7 H(+1), 2 M, 4 L,
7(+4) turretsFittings:
80(+25) PWG, 160(+10) CPUDefense (shields / armor / hull) : 750 / 950 / 850
Capacitor (amount / recharge rate / average cap per second):
550(-50) / 250s(-120) / 2.2s(+0,58)Mobility (max velocity / agility / mass / align time):
245+(10) / 2.75 / 1700000 / 4.71s
Drones (bandwidth / bay):
0 / 0(-25 /75)Targeting (max targeting range / Scan Resolution / Max Locked targets):
30km(-9) / 525 / 6
Sensor strength: 10 radar
Signature radius: 66
Cargo capacity: 300
allright CCP Ytterbium won me over this looks a lot better now nothing I would change here
Ship bonuses:
+5% to rocket and light missile kinetic damage per level
+10% to rocket and light missile explosion velocity per level
Role bonus:
+50% to rocket and light missile velocity
Slot layout: 7 H, 4 M, 2 L, 7 launchers
Fittings: 45 PWG, 210 CPU
Defense (shields / armor / hull) : 950 / 750 / 750
Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
Sensor strength: 12 gravimetric
Signature radius: 69
Cargo capacity: 450
same as with the amarr one to a lesser degree since there are a lot more drone boats in the gallente lineup
skilling full-on drones at the start will not hurt a new player since there is a drone cruiser and a drone hac and a drone BC
and also a drone BS to look out for
full drone boat with enough cpu and slots to even fit drone upgrade modules
an lots of flexibility due to 50 bandwith
and with the bonuses to tracking even a flight of valks will be good enough to hit frigates
before you scream op think about the time it takes a frigate to kill those 5 med drones: not long at all since they are easier to hit
Ship bonuses:
+10% to drone damage and HP per level
+10% to drone speed per levelRole bonus:
+50% small done tracking per levelSlot layout:
5 H(-1), 4 M(+1), 3 L,
5(+1) turretsFittings: 55 PWG,
200 CPU(+50)Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay):
50 / 100Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350
low sig dessie without being forced to fit a mwd to get its bonus
mwd bonus for a brawling ship that only uses its mwd to get in range is a waste anyway
Ship bonuses:
+5% to rocket and light missile explosion damage per level
-5% signature radius per levelRole bonus:
+50% to rocket and light missile velocity
Slot layout: 7 H, 3 M, 3 L, 7 launchers
Fittings: 48 PWG, 200 CPU
Defense (shields / armor / hull) : 850 / 800 / 800
Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
Sensor strength: 9 ladar
Signature radius:60
Cargo capacity: 400